Esport rules and regulations
These esports regulations are created according to FIA Touring Car Sporting and worldwide sim racing series and leagues regulations.
To participate in official WSS system events all participants and officials must hold a valid WSS system account using their real name and surname. You can register here.
Races are not won on the first lap. There is a higher probability of ruining another driver’s race by taking unnecessary risks.
1 The one-move rule
When one driver is completely ahead of another on a straight, they are allowed to make only one move in one direction. This move can be of any size, within the track limits, and the move can be made as slowly or as quickly as the driver likes.
More than one change of direction on a straight is called weaving and is NOT permitted.
2 Racing alongside another car
If two cars have any parts alongside one another, each driver must respect the space occupied by the other car. It does not matter who is ahead, not how far they are ahead, they may not initiate a move into the other car. Both drivers have the right to continue driving in a straight line unimpeded.
3 Entering the braking zone
On a straight, a defending driver has the right to suddenly change direction, even using the entire track width if they are fully ahead of the attacking driver. Sudden changes of direction just before or within the braking zone are not permitted
4 Brake testing is not permitted
Brake-testing (i.e., braking hard earlier than normal to cause the driver behind to take evasive action or crash) is also highly dangerous and frowned upon, but not explicitly mentioned in the FIA sporting regulations.
Intentional conscious contact with another car will be penalized.
Headlight and horn usage
Drivers are allowed to flash their headlights – but it must be appropriate. Flashing is not required, and should not be overused.
Rating system WSS system counts every official event driver rating safety incidents.
Rating system applies only to official WSS events. Community events don’t have any impact on rating and drivers profile.
WSS uses a sophisticated calculation system to define the rating of each driver – customised ELO rating system. By default new account rating is 1000. If you win against a higher rating driver you will get more rating points than winning against lower rating driver. In a race you basically win against everyone who is behind you and lose against everyone in front of you.
Points will be awarded at the end of every official race, you will accumulate points towards the drivers depending on your finishing position in each race. If the series round has more races, system picks your best 4 races result into overall series standings. If the sum of participants points at the end of the series is the same, the overall standings are evaluated according to wins, podiums and finishes.
If there are more drivers than grid slots, the drivers are split into divisions according to their rating. Every division’s rating evaluation is individual.
Division series points. Division 1 gets the same points as the official series point table. Lower division winner gets 5 points less than higher division winner (e.g. winner of 2nd division gets 20 points)
1 hour after the finish line, every driver has a right to report one driver for braking the rules maliciously. Correctly filled reports will be reviewed by competent judges. Fines are given to the offenders if their fault is proved: warning / account suspension for 3/7/30 days / permanent ban.
If you are positively impressed or disappointed by other driver’s behaviour, after every race finish you have 10 min right to vote for the actual driver by Like / Dislike buttons. Every driver profile collects ”Karma points”. Negative karma points profiles will be reviewed.
Who owns the racing line?
Attacker (right) more than half-way alongside
In this case, the attacker (right) is definitely more than halfway past the defender at the apex. The attacker has the right to the racing line. A collision at the apex is entirely the fault of the defender (left).
B. Attacker (right) less than half-way alongside
In this case, the attacker (right) has only their front alongside the defender’s rear wheel. The defender has the right to the racing line. A collision at the apex is entirely the fault of the attacker.
C. Attacker (right) approximately half-way alongside
In this case, the attacker’s front axle is ahead of the defender’s rear axle and the two cars are approximately halfway alongside. Both drivers have a reasonable claim to the apex. If contact occurs, blame will have to be shared. It is in this zone that racing incidents can occur.
C. Side by side
If the drivers enter the corner side by side, they must respect and leave enough space for inside and outside racing line until the exit point
Every car has got blind spots. Often, nearby cars are simply not visible to you.
To prevent racers from blind spots failures and incidents we do recommend download and install Helicorsa app.
What is this app?
Just a little radar of an aerial perspective, so you can see what’s going on around your car:
We do recommend use Crew Chief app. It is a spotter app that simulates a race engineer. It tells you about cars around you, lap times, incidents around, temperature changes and many more. It is also perfect company while racing!